Voice acting, especially in campaign, is top-notch.īut, again, the exception is multiplayer. They all have a distinct kick and recoil pattern to go with the superb sounds. This is another COD that's a pseudo-love letter to gun aficionados. Were there not red or blue identifies above each player's head in a lobby, it would be a hilarious mess of a game that just doesn't work. It doesn't help that there aren't "sides" to the multiplayer anymore, so both teams can run around with the same operators. And waiting around to see if there's a red name above their hands typically means the enemy has already gunned the player down. This applies to campaign, where it's hard to tell who is a friendly and who isn't, even up close.īut it's mostly a critique of multiplayer-it's extremely hard to see enemies against the muddied backdrops of most maps. But the surrounding landscapes and details often feature borderline distracting beauties, such as trees realistically whipping around in the wind.īut, and this is most unfortunate, this is another Call of Duty release where visibility can be difficult. There are sure to be criticisms that multiplayer maps look bland with the same color tones, and that's fair. Fires off in the distance glimpsed only through trees during the night and much more showcase the game's superb lighting and shadow work. Rain patters on the wooden surface of a train in an early memorable setting. Vanguard doesn't pull any punches leaning into the next-generation technology of the new consoles. An expected hodgepodge of different, memorable locales run the gamut of the color palette and offer an immersive experience. Character models look good, and the faces and their mannerisms are best-in-gaming material. The game's campaign, especially, is a jaw-dropping experience in all facets. Veterans of the series know what to expect-Vanguard is visually stunning.
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